Transform your whiteboard or anything magnetic into an interactive, group
game space! Simply place the 16" spinner on any magnetic surface and use
your dry-erase markers to create games and activities you need. The
possibilities are limitless. From a classroom management tool to subjectspecific
games, the Jumbo Magnetic Spinner gets kids on their feet and
participating. The activity guide includes ideas for classroom management
and curriculum-based games.Ages: 3 and up.